IT · Semester 1 · Chapter 2 · Book pp. 29–56
Design First
ออกแบบกันก่อน
Non and Namwan each found three ways to solve the overflowing-bin problem. Now they must pick one, design it properly, and show their idea to other people before they build anything.
Learning objectives จุดประสงค์ของบทเรียน
By the end of this chapter you can:
- Analyse and choose the data you need, thinking about conditions and resources, to find a way to solve the problem.
- Design a product or method that matches that solution.
- Present your solution so other people understand it.
In this chapter: 2.1 Analysing solutions · 2.2 Creating design options · 2.3 Designing the solution · 2.4 Building a model
Apply it
Design matters, both for making something that solves a problem and for turning your ideas into something concrete that others understand. A design cuts mistakes and becomes the plan you build from. Think of product designers, and of architects drawing a building before anyone builds it.
📖 Review before you start
In the engineering design process you identify the problem from the situation, then gather ideas from reliable sources, including the data and conditions you need. That leads you to choose and design a solution.
💭 Think about it
To design a product or a method, what do you think you need to know?
2.1 Analysing ways to solve the problem การวิเคราะห์แนวทางการแก้ปัญหา
Any problem can be solved in more than one way. Comparing the ways by their conditions and technological resources shows which one is possible and suits the situation best.
The 7 technological resources ทรัพยากรทางเทคโนโลยี
| # | Resource | What it means |
|---|---|---|
| 1 | People คน | The users and makers of the technology. Their knowledge and skills are used to think, decide and carry out the whole process. |
| 2 | Data and information ข้อมูลและสารสนเทศ | Data from many sciences, experience, local wisdom and study. Data from reliable sources is analysed and turned into correct information you can decide with. |
| 3 | Materials วัสดุ | Each material has different properties, so choose one that suits the conditions of the work. |
| 4 | Tools and equipment เครื่องมือและอุปกรณ์ | Make the work easier, faster, more accurate and correct. Think about their limits and whether you can use them. |
| 5 | Energy พลังงาน | Moves people and things and makes the product work. It is usually electricity, so it is often left out, but count it if electricity is a limit. |
| 6 | Capital ทุน | Money, budget, property, buildings and places. Some solutions cost a lot, so think about value for money. |
| 7 | Time เวลา | If the problem must be solved quickly, you may need a different solution from a long-term one. |
Usually you only count the main materials of the product. Things like paper, stationery and printer ink are left out. Not every problem uses all seven resources.
Non’s analysis: the rubbish crusher
| Resource | 1. Lever | 2. Scissor mechanism | 3. Hydraulics |
|---|---|---|---|
| People | Know levers and moments | Know scissor mechanisms and sensors | High skill, e.g. electrical mechanics |
| Data | Levers and moments | Scissor mechanisms and sensors | Electrical mechanics |
| Materials | Strong, rust-proof | Strong, rust-proof | Strong, rust-proof crushing plate |
| Tools | Basic tools | Basic tools, sensors, solar panel | Tools and a hydraulic system |
| Energy | Your own push | Solar power turned into electricity | Electricity drives the hydraulics |
| Capital | Materials for the lever frame | Solar panel, sensors, control circuit | A hydraulic system |
| Time | Simple, quick to build | Not complex, quick to build | Complex, slow to build |
This analysis fits Non’s situation (his budget, knowledge and skills). Yours may be different.
- Lever: simple, quick and cheap to build. It uses your own push, but the lever makes that push easier.
- Scissor: not complicated, but it has many moving parts, takes longer to build, may break down, and needs costly parts such as sensors and wiring.
- Hydraulics: works very well, but needs special knowledge and skills, and is complex and slow to build.
✅ Non’s choice: the lever crusher
It is simple, he can build it himself, and he only has to pay for the lever frame and the bolts. It needs a person to push, but the lever reduces the force needed to crush plastic bottles.
Namwan’s analysis: reducing rubbish
| Resource | 1. Rules for shops and students | 2. Leaflets and posters | 3. Recycling bank |
|---|---|---|---|
| People | Director, team, teachers, students, shops | Team | Director, team, members (students, teachers, parents), scrap shop |
| Data | Rules that worked in other schools | Examples of eye-catching posters | Recycling banks that worked elsewhere |
| Materials | – | Paper | Account books and ledgers |
| Tools | – | Computer, printer | Scales, computer, printer |
| Capital | – | Printing | Fund to buy rubbish; a bank office and a store |
| Time | About 1 month | About 3 months | About 1 term |
- Rules: cheap and can work on time, but everyone must keep cooperating, and the director must approve because it involves the shops.
- Posters: cost more (even more if you pay for nice ones), are not a rule, so students may ignore them, and work more slowly.
- Recycling bank: organised, and rewards motivate students, but it has many steps and needs many people, and it does not directly cut the plastic in school.
✅ Namwan’s choice: rules for shops and students
It costs less, takes less time, has simple steps, and cuts plastic rubbish as well as the other ways do.
🛠️ Activity 2.1 · Analyse and choose a solution
Analyse the technological resources of the solutions from Activity 1.4 in a table like the ones above. Choose one, and give your reasons.
2.2 Creating design options การสร้างทางเลือกในการออกแบบ
With a solution chosen, you design the product or method. Use the principles of product design and your creativity, and make more than one design. Then pick the one that best fits the problem and its conditions.
2.2.1 Principles of product design หลักการออกแบบผลิตภัณฑ์
| # | Principle | What to check |
|---|---|---|
| 1 | Function หน้าที่ใช้สอย | The most important. The product must do the job it was made for, to solve the problem or meet the need. |
| 2 | Safety ความปลอดภัย | Dangers from using the product, system or method can hurt the user. Toys, for example, must not have small parts or sharp edges. |
| 3 | Structure ความแข็งแรงของโครงสร้าง | Choose a structure strong enough for how and where the product is used. |
| 4 | Ergonomics ความสะดวกสบายในการใช้งาน | Fit the human body: comfort, the order you use it in, and limits that cause tiredness, like a chair the wrong height or a shelf out of reach. |
| 5 | Aesthetics ความสวยงามน่าใช้ | An attractive shape, form, colour and surface draws users and can affect how they feel. |
| 6 | Maintenance การบำรุงรักษา | Parts that need changing or repairing should be easy to reach, and spare parts easy to find. |
| 7 | Cost ราคาหรือต้นทุน | Estimate the price before you plan, so the design fits the budget: fewer parts, fewer kinds of material, simple production, no special tools. |
| 8 | Material and process วัสดุและกระบวนการผลิต | Use materials whose properties match the job, not more than needed, with simple production, preferably made or found locally. |
Designers should also think about packing and transport, and the effect on the environment: designs that save energy, natural or recycled materials, and production with the least waste.
2.2.2 Creativity and design ความคิดสร้างสรรค์กับการออกแบบ
Creativity is thinking about a problem widely, in many directions, in new and useful ways, and mixing old ideas into new ones. Four examples from the book:
More design ideas: ipst.me/9136
2.3 Designing the solution การออกแบบแนวทางการแก้ปัญหา
You turn your idea into something concrete by sketching, drawing a diagram, drawing a flowchart, or writing the steps. All of them sum up your idea and show it to other people.
1. Sketching การร่างภาพ (for products)
A sketch shows the details of each part: its shape, form and how it works. A 2D sketch shows width and length. A 3D sketch shows width, length and height.
Write the sizes on the sketch and keep the proportions close to the real thing. If the real object is twice as long as it is wide, draw it twice as long too.
💡 Did you know? Three kinds of 3D drawing
More on 3D drawing: ipst.me/9137
2. Diagrams การเขียนแผนภาพ (for methods)
A diagram shows the steps of a method in pictures, from the start to the result.
3. Flowcharts การเขียนผังงาน (for methods)
A flowchart shows the order of the steps from start to finish, with standard symbols.
Non designs the crusher
Before he designs, Non collects the data he needs:
He also needs the users’ height: M.2 boys at his school are 155–165 cm tall. Then he draws three designs.
He chooses design 3: it uses less material than design 1, so it is cheaper; its clamp grips as firmly as design 2; and it presses just as hard.
⚙️ How it works
Pushing the handle with force F1 makes the plate press down with force F2. Using the lever rule F2 × L2 = F1 × L1:
F2 = (L1 ÷ L2) × F1 = (100 cm ÷ 25 cm) × F1 = 4F1
So the rubbish gets 4 times your push. The plate is set to press the rubbish at ¾ of the bin’s height so the plastic underneath is squashed too, and it pushes the rubbish down 12 cm, which frees up enough space.
💡 Did you know? Design software
Free and paid programs draw designs accurately and realistically, and changes are quick to make.
Namwan designs her rules
- Stop plastic cups. Shops stop single-use plastic cups and use washable cups for anyone without their own. Users return the cups to a set place.
- Stop plastic straws. Shops stop giving straws, and people drink from the cup.
- Use your own cup. Students bring their own cups. At first, a drink in your own cup is 2 baht cheaper. The school provides a place and equipment to wash cups.
🛠️ Activity 2.2 · Design a product or method
In your group, design as many options as you can for your product or method, and explain the key points of each. Choose the one that best meets your needs, and give your reasons.
2.4 Building a model การสร้างแบบจำลอง
With a sketch, diagram or flowchart ready, build a model first. You use it to study, check and present your idea: does it look good, does it work, is it strong, is it easy to use? At this level you will build two kinds:
| Kind | What it is for | Materials |
|---|---|---|
| Shape model แบบจำลองแสดงรูปร่าง | Shows or studies the shape of the product. Quick to make. | Easy to fold, cut and join |
| Working model แบบจำลองการทำงาน | Tests how the parts work, such as a circuit or a mechanism. The shape does not matter. | Cheap and easy to find |
💡 Did you know? Other models
- Test models check whether a design works as planned, like crash-testing a new car before it goes on sale.
- Computer models simulate how something works or test what affects it, like wind on a building or air flowing over a car.
Non’s working model
Non wants to test whether the clamp grips the bin as designed. He uses art board and bamboo sticks because they are cheap at the stationery shop near school and easy to cut to shape, and an old bucket with a rim like the real bin.
The clamp held the bin firmly. When he pressed the lever, the plate moved straight down and stayed inside the bin. Next he will plan and build the real crusher.
💡 Did you know? 3D printers
A 3D printer makes models and products straight from a computer design, even complicated shapes, and they are no longer expensive. See one working: ipst.me/9138
Namwan did not build a model: each rule was already detailed enough to plan. (She could still try her rules out in a small group first, such as using her own cup and no straw.) Some methods do need a model to show how they work, such as a car-park layout, a hospital’s route for collecting medicine, or a New Theory Agriculture farm.
🛠️ Activity 2.3 · Build a model
Build a model of the product or method you designed in Activity 2.2, to study its shape or test how it works.
Chapter summary สรุปท้ายบท
- Comparing solutions by their conditions and technological resources shows which one is possible and suits the problem best.
- Designing before you build gives you the details you need to make the product or carry out the method, shows your idea to others, and becomes the template for the next steps.
🎤 End-of-chapter activity · Present your design and model
Each group presents its solution, with sketches and the model, so others understand it.
Mini-quiz
Source: IPST (สสวท.) Basic Science and Technology textbook, Technology (Design and Technology), Grade 8 (M.2), Chapter 2. Figures are from the textbook; text translated and adapted by Guru Jazzy.